Ask for your game
Paste your game's link. You get your game's key straight away. Keep it: it is how you sign in.
A small module for your game. It offers each player one of your own products when it fits, learns from what your players do, and shows you the results.
An example card. It uses your game's own products and real prices.
You only need your game's link. Everything after that happens with one key.
Paste your game's link. You get your game's key straight away. Keep it: it is how you sign in.
Tapecti looks at your game and accepts it. Your key shows the answer as soon as it is there.
Put the module in ServerScriptService and paste one line in Studio's command bar. Your key shows the exact line.
Press Play in Studio, or join the live game. The module says hello, and your dashboard opens.
One small card with one of your own products. Players can close it, or buy through Roblox's normal purchase window.
Never in a player's first minutes, and with a long gap between cards.
They are the control group, half of players while a test runs. Comparing the groups is how the result is measured, not guessed.
A server stops showing cards if it lags, or if players clearly leave right after cards.
The module sends short summaries to Tapecti's server every few minutes. This is everything it sends. How we work it out stays with us.
Counted on your server first, then sent as totals and short lists.
This keeps it simple: one person sets it up and tunes it, and you get a clear view of your game.
One game per request. Ask again for each other game: every game gets its own key.